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Aggro Zoolock [Standard]

This version is less clunky but still effective at closing out games.

 

In the early game, board control is the key to victory. Once the board is yours and the opponent can't deal with the pressure, start going face. It is difficult for me to explain when you should go for face, but generally, it will be when you can plan out for lethal over the next few turns or when you are losing and know that the only way is rush face and hope to get lucky.

Having only one Defender of Argus makes it much less likely to get a clunky hand if your board is empty on turn 4. Instead, you now have a mortal coil that can help you deal with other aggro decks out there on the ladder.

Leeroy Jenkins and one Soul Fire will be enough to close out the game. Hopefully.

Remember that Zoolock is probably the deck type with the highest number of variants. This deck list is just one of the many versions of Zoolock out there and is by no means the best version as it all depends on personal choice. What is important is that you find the version that you feel suits you the most and run with it. This deck is just another version to try if you are still soul searching for that perfect combination of cards!

Mulligan Guide

Keep your one drops. Depending on your match up, think about what cards will work best in the early game. For instance playing a Possessed Villager on turn 1 against a Warrior may be good because Warriors don't have an efficient way to clear it until turn 3. That same village will be horrible against another zoo who opens the game with Void Walker.

So you really need to think about whats work well together. plan out your first few turns during the mulligan phase. It is essential that you dominate the early game. Since the departure of Implosion, it is very challenging for a zoo to come back from an empty board.

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